Sam

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After some sketching I landed on a concept that I want to pursue. Her name is Sam and she wields dual samurai swords. Going for a relatively simple design here. The purpose of this sculpt is anatomy study and a more delicate handling (of the female form). 

20091102_sam_concept.jpg

and here's my lores quad mesh ready for zbrush:

20091102_sam_lores.gif

now to sculpt..
blocking out muscle groups
20091103_sam_zbrush.jpg

refine
20091206_sam_zbrush.jpg

more work..
20091213_sam.jpg

20091213_sam_bust.jpg

imported base geometry of swords and modeled the hand grip
20091214_sam_hands.jpg

sculpt with gear
20100118_sam.jpg

facial and other minor geom edits; added color and materials
20100131_sam.jpg

added a few details to the clothes, reposed, modified the skin matcap
20100204_sam.jpg

updated gearset, added severed head and base, detail pass on main figure esp face, et al.
Renders:
01_sam_presentation.jpg

02_sam_frontback.jpg

03_sam_head.jpg

04_sam_bust.jpg

POST mod of face, color, hair, other minor tweaks
RENDERS:
01_sam_presentation_02.jpg

02_sam_frontback_02.jpg

03_sam_head_02.jpg

04_sam_bust_02.jpg

Froggy

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Froggy has the honor of the first post. He has been on a long journey. He started life as a sketch for Dominance War. I then brought him through Maya and a Zbrush sculpt per the usual pipeline. But then I decided I wanted to learn Zbrush's transpose tools and to experiment with its projection mapping and other texturing capabilities. When all was said and done, poor Froggy got so old that I had to put him down.

Comments and criticism are welcome on this site!

froggy_concept.jpg

Here's the sculpt when I was still planning on taking it back into maya for rigging and texturing.
froggy_sculpt.jpg

Never mind that, let's just play with Zbrush! I needed practice using the transpose tools anyway.

The final, posed and textured:

Beauty shot
froggy.jpg

Detail
froggy_detail.jpg

froggy_side.jpg

froggy_rear.jpg

froggy_front.jpg

Takeaway:
1) Zbrush's transpose tools are relatively easy to use, but pose before you commit details.
2) I loved the skull helmet, but less is indeed more.
3) A cool pose in 2D does not necessarily a good 3D pose make.
4) Zbrush's projection mapping generates great detail with minimal effort

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